I'm a D&D guy since back when my dad tried to teach me the game from the Moldvay B/X box (and now that I think of it I cannot imagine why he ever bought it actually...weird). Although back in the day I played Gamma World, Star Frontier, Car War, and even some James Bond, Star Trek (meets Aliens), and Twilight 2000, really I was a D&D player at heart. I was infatuated with anything to do with Camelot, magic swords, and dragons.
Today, real life almost always keeps me from playing. I spend a lot time reading blogs and buying up products to keep myself involved. I love the plethora of games out there and I'm fascinated by all the various ways people play. One of the things I want to with this outlet is to document (review?) stuff, mainly D&D but also rules and mechanics.
I'm also a Kickstarter junkie, but that's for another day...
One of the things I was thoroughly impressed with from the Lamentations of the Flame Pricess Weird Fantasy Role-Playing Game (LotFP: WFRPG, or just WFRPG) is the skills d6 mechanic. By itself, its a great little simplification to Thieve abilities with the addition that everyone gets a shot at it. However, I was also enamored by the graphical representation of the skill by using dice. Shade in the pips to represent your skill level. Brilliant.
Now jump over to Sham's Grog & Blog and the Art of Delving. Here is a nice mechanic for adjudicating tasks that allows for improvement (using pips). I like this because (extrapolating) you don't all of a sudden get better at picking locks when all you've done lately is kill monster and take their loot. Here your lock-picking only gets better when you actually pick locks. Nice.
Tsojcanth from Lost Pages has taken this a step further and created a whole new game around the idea: Adventure Fantasy Game. I waffled a few days but finally bought it. I hope to do a more thorough review soon because I really like the concept applied to skills for OSR games.